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18 lines
429 B
C++
18 lines
429 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ReplicatedStatValues.generated.h"
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FReplicatedStatValues {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 StatValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 ScoreValue;
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FReplicatedStatValues();
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};
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