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22 lines
613 B
C++
22 lines
613 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/NetSerialization.h"
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#include "ReplicatedControlState.generated.h"
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USTRUCT(BlueprintType)
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struct FReplicatedControlState {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector_NetQuantizeNormal Up;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector_NetQuantizeNormal Forward;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bIsEngineOn: 1;
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FORTNITEGAME_API FReplicatedControlState();
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};
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