Files
2026-04-22 15:51:07 +02:00

13 lines
297 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BaseReplayEventInfo.h"
#include "ReplayDataSinglePlayerMove.generated.h"
USTRUCT(BlueprintType)
struct FReplayDataSinglePlayerMove : public FBaseReplayEventInfo {
GENERATED_BODY()
public:
FORTNITEGAME_API FReplayDataSinglePlayerMove();
};