Files
2026-04-22 15:51:07 +02:00

16 lines
381 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "ReplayDataActorPosition.generated.h"
USTRUCT(BlueprintType)
struct FReplayDataActorPosition {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector_NetQuantize Position;
FORTNITEGAME_API FReplayDataActorPosition();
};