Files
2026-04-22 15:51:07 +02:00

16 lines
372 B
C++

#pragma once
#include "CoreMinimal.h"
#include "TrackMovement.h"
#include "RepTrackMovement.generated.h"
USTRUCT(BlueprintType)
struct FRepTrackMovement : public FTrackMovement {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Timestamp;
FORTNITEGAME_API FRepTrackMovement();
};