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30 lines
976 B
C++
30 lines
976 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "RemoteViewRotSnapshotManager.generated.h"
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USTRUCT(BlueprintType)
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struct FRemoteViewRotSnapshotManager {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 BufferSize;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TimeDelay;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bUseVariableTimeDelay;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float VariableTimeDelayMultiplier;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TimeBeforeDormant;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float InterpSpeedWhenNoSample;
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FORTNITEGAME_API FRemoteViewRotSnapshotManager();
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};
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