Files
2026-04-22 15:51:07 +02:00

30 lines
976 B
C++

#pragma once
#include "CoreMinimal.h"
#include "RemoteViewRotSnapshotManager.generated.h"
USTRUCT(BlueprintType)
struct FRemoteViewRotSnapshotManager {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 BufferSize;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
float TimeDelay;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bUseVariableTimeDelay;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
float VariableTimeDelayMultiplier;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
float TimeBeforeDormant;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
float InterpSpeedWhenNoSample;
FORTNITEGAME_API FRemoteViewRotSnapshotManager();
};