Files
2026-04-22 15:51:07 +02:00

27 lines
740 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ReflectedEngineVersion.generated.h"
USTRUCT(BlueprintType)
struct FReflectedEngineVersion {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Major;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Minor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Patch;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Changelist;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Branch;
FORTNITEGAME_API FReflectedEngineVersion();
};