mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
27 lines
740 B
C++
27 lines
740 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "ReflectedEngineVersion.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FReflectedEngineVersion {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 Major;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 Minor;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 Patch;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 Changelist;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString Branch;
|
|
|
|
FORTNITEGAME_API FReflectedEngineVersion();
|
|
};
|
|
|