Files
UnrealEvent/Project/Source/FortniteGame/Public/RecipeDataTableRowHandleQuantityData.h
2026-04-22 15:51:07 +02:00

22 lines
642 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "RecipeDataTableRowHandleQuantityData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FRecipeDataTableRowHandleQuantityData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDataTableRowHandle DataTableRowHandle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Quantity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ConvertRemainderUp;
FRecipeDataTableRowHandleQuantityData();
};