Files
2026-04-22 15:51:07 +02:00

15 lines
289 B
C++

#pragma once
#include "CoreMinimal.h"
#include "QueryName.generated.h"
USTRUCT(BlueprintType)
struct FQueryName {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName QueryName;
FORTNITEGAME_API FQueryName();
};