Files
2026-04-22 15:51:07 +02:00

15 lines
336 B
C++

#pragma once
#include "CoreMinimal.h"
#include "QuantizedBuildingAttribute.generated.h"
USTRUCT(BlueprintType)
struct FQuantizedBuildingAttribute {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Value;
FORTNITEGAME_API FQuantizedBuildingAttribute();
};