Files
2026-04-22 15:51:07 +02:00

25 lines
651 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "ProjectileEventData.generated.h"
class AActor;
class AFortProjectileBase;
USTRUCT(BlueprintType)
struct FProjectileEventData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortProjectileBase* SpawnedProjectile;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FHitResult> Hits;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<AActor*> ExplodedActors;
FORTNITEGAME_API FProjectileEventData();
};