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25 lines
651 B
C++
25 lines
651 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/EngineTypes.h"
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#include "ProjectileEventData.generated.h"
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class AActor;
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class AFortProjectileBase;
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USTRUCT(BlueprintType)
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struct FProjectileEventData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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AFortProjectileBase* SpawnedProjectile;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FHitResult> Hits;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<AActor*> ExplodedActors;
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FORTNITEGAME_API FProjectileEventData();
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};
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