Files
2026-04-22 15:51:07 +02:00

24 lines
617 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ProfileGoCommand.generated.h"
USTRUCT(BlueprintType)
struct FProfileGoCommand {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Group;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Command;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Wait;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Log;
FORTNITEGAME_API FProfileGoCommand();
};