Files
2026-04-22 15:51:07 +02:00

18 lines
424 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ProfileGoCollection.generated.h"
USTRUCT(BlueprintType)
struct FProfileGoCollection {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Scenarios;
FORTNITEGAME_API FProfileGoCollection();
};