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18 lines
424 B
C++
18 lines
424 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ProfileGoCollection.generated.h"
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USTRUCT(BlueprintType)
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struct FProfileGoCollection {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString Scenarios;
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FORTNITEGAME_API FProfileGoCollection();
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};
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