Files
2026-04-22 15:51:07 +02:00

17 lines
422 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PooledDamageNumberComponents.generated.h"
class UStaticMeshComponent;
USTRUCT(BlueprintType)
struct FPooledDamageNumberComponents {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
TArray<UStaticMeshComponent*> Components;
FORTNITEGAME_API FPooledDamageNumberComponents();
};