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16 lines
406 B
C++
16 lines
406 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "PlaylistUserOptionBase.h"
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#include "PlaylistUserOptionString.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UPlaylistUserOptionString : public UPlaylistUserOptionBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString DefaultValue;
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UPlaylistUserOptionString();
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};
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