Files
2026-04-22 15:51:07 +02:00

16 lines
406 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PlaylistUserOptionBase.h"
#include "PlaylistUserOptionString.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UPlaylistUserOptionString : public UPlaylistUserOptionBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString DefaultValue;
UPlaylistUserOptionString();
};