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25 lines
721 B
C++
25 lines
721 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "PlaylistUserOptionBase.h"
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#include "PlaylistUserOptionIntRange.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UPlaylistUserOptionIntRange : public UPlaylistUserOptionBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Min;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Max;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 DefaultValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 IncrementValue;
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UPlaylistUserOptionIntRange();
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};
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