Files
2026-04-22 15:51:07 +02:00

25 lines
721 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PlaylistUserOptionBase.h"
#include "PlaylistUserOptionIntRange.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UPlaylistUserOptionIntRange : public UPlaylistUserOptionBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Min;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Max;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 DefaultValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 IncrementValue;
UPlaylistUserOptionIntRange();
};