Files
2026-04-22 15:51:07 +02:00

16 lines
398 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PlaylistOptionValue.h"
#include "PlaylistOptionStringValue.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FPlaylistOptionStringValue : public FPlaylistOptionValue {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Value;
FPlaylistOptionStringValue();
};