mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-09-02 12:13:25 +00:00
21 lines
542 B
C++
21 lines
542 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "EPlayerIndicatorFlags.h"
|
|
#include "PlayerWithIndicatorState.generated.h"
|
|
|
|
class AFortPlayerStateAthena;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FPlayerWithIndicatorState {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TWeakObjectPtr<AFortPlayerStateAthena> PlayerState;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
EPlayerIndicatorFlags IndicatorState;
|
|
|
|
FORTNITEGAME_API FPlayerWithIndicatorState();
|
|
};
|
|
|