Files
2026-04-22 15:51:07 +02:00

21 lines
542 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EPlayerIndicatorFlags.h"
#include "PlayerWithIndicatorState.generated.h"
class AFortPlayerStateAthena;
USTRUCT(BlueprintType)
struct FPlayerWithIndicatorState {
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AFortPlayerStateAthena> PlayerState;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EPlayerIndicatorFlags IndicatorState;
FORTNITEGAME_API FPlayerWithIndicatorState();
};