Files
UnrealEvent/Project/Source/FortniteGame/Public/PlayerTrapBonusModMagnitudeCalculation.h
2026-04-22 15:51:07 +02:00

22 lines
628 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AttributeSet.h"
#include "FortGameplayModMagnitudeCalculation.h"
#include "PlayerTrapBonusModMagnitudeCalculation.generated.h"
UCLASS(Blueprintable)
class UPlayerTrapBonusModMagnitudeCalculation : public UFortGameplayModMagnitudeCalculation {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayAttribute Attribute;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AttributeDefaultValue;
public:
UPlayerTrapBonusModMagnitudeCalculation();
};