Files
2026-04-22 15:51:07 +02:00

15 lines
336 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PlayerStateEncryptionKey.generated.h"
USTRUCT(BlueprintType)
struct FPlayerStateEncryptionKey {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<uint8> Key;
FORTNITEGAME_API FPlayerStateEncryptionKey();
};