Files
UnrealEvent/Project/Source/FortniteGame/Public/PlayerProgressDelegateDelegate.h
2026-04-22 15:51:07 +02:00

10 lines
324 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PlayerProgressDelegateDelegate.generated.h"
class APlayerState;
class UFortMinigameProgressComponent;
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FPlayerProgressDelegate, APlayerState*, PlayerState, UFortMinigameProgressComponent*, Progress);