Files
2026-04-22 15:51:07 +02:00

18 lines
457 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Templates/SubclassOf.h"
#include "PlayerBuildableClassContainer.generated.h"
class ABuildingSMActor;
USTRUCT(BlueprintType)
struct FPlayerBuildableClassContainer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<TSubclassOf<ABuildingSMActor>> BuildingClasses;
FORTNITEGAME_API FPlayerBuildableClassContainer();
};