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23 lines
656 B
C++
23 lines
656 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "GameplayTagContainer.h"
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#include "PetResponseFromQuestSystem.generated.h"
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USTRUCT(BlueprintType)
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struct FPetResponseFromQuestSystem {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDataTableRowHandle ObjectiveStatHandle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTag ResponseTag;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ResponseDuration;
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FORTNITEGAME_API FPetResponseFromQuestSystem();
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};
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