Files
2026-04-22 15:51:07 +02:00

29 lines
886 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/OnlineReplStructs.h"
#include "FortUserCloudRequestHandle.h"
#include "PendingDeployableBaseUser.generated.h"
class ADeployableBasePlot;
class UFortDeployableBaseRecord;
USTRUCT(BlueprintType)
struct FPendingDeployableBaseUser {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FUniqueNetIdRepl UserNetID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortUserCloudRequestHandle LoadingCloudRequestHandle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortDeployableBaseRecord* BaseRecord;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ADeployableBasePlot* BasePlot;
FORTNITEGAME_API FPendingDeployableBaseUser();
};