mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
29 lines
886 B
C++
29 lines
886 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "GameFramework/OnlineReplStructs.h"
|
|
#include "FortUserCloudRequestHandle.h"
|
|
#include "PendingDeployableBaseUser.generated.h"
|
|
|
|
class ADeployableBasePlot;
|
|
class UFortDeployableBaseRecord;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FPendingDeployableBaseUser {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FUniqueNetIdRepl UserNetID;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FFortUserCloudRequestHandle LoadingCloudRequestHandle;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UFortDeployableBaseRecord* BaseRecord;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
ADeployableBasePlot* BasePlot;
|
|
|
|
FORTNITEGAME_API FPendingDeployableBaseUser();
|
|
};
|
|
|