Files
2026-04-22 15:51:07 +02:00

21 lines
493 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PatternBASEEffect.generated.h"
class UBuildingEditModeMetadata;
class UStaticMesh;
USTRUCT(BlueprintType)
struct FPatternBASEEffect {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UBuildingEditModeMetadata* Pattern;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UStaticMesh* Mesh;
FORTNITEGAME_API FPatternBASEEffect();
};