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22 lines
601 B
C++
22 lines
601 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "OutpostCraftingTableData.generated.h"
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FOutpostCraftingTableData : public FTableRowBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Level;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 ItemCount;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString RequiredItems;
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FOutpostCraftingTableData();
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};
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