Files
2026-04-22 15:51:07 +02:00

17 lines
396 B
C++

#pragma once
#include "CoreMinimal.h"
#include "OutpostBuildingData.generated.h"
class UFortOutpostItemDefinition;
USTRUCT(BlueprintType)
struct FOutpostBuildingData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UFortOutpostItemDefinition> ItemDefinition;
FORTNITEGAME_API FOutpostBuildingData();
};