Files
UnrealEvent/Project/Source/FortniteGame/Public/OnSpectatingTargetChangedDelegate.h
2026-04-22 15:51:07 +02:00

9 lines
269 B
C++

#pragma once
#include "CoreMinimal.h"
#include "OnSpectatingTargetChangedDelegate.generated.h"
class AFortPlayerStateZone;
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSpectatingTargetChanged, AFortPlayerStateZone*, SpectatingTarget);