Files
UnrealEvent/Project/Source/FortniteGame/Public/OnPlayerEnteredBuildModeDelegate.h
2026-04-22 15:51:07 +02:00

7 lines
222 B
C

#pragma once
#include "CoreMinimal.h"
#include "OnPlayerEnteredBuildModeDelegate.generated.h"
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnPlayerEnteredBuildMode, bool, bEnteredBuildMode);