Files
UnrealEvent/Project/Source/FortniteGame/Public/OnObjectiveStatusChangedDelegate.h
2026-04-22 15:51:07 +02:00

10 lines
330 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortObjectiveStatus.h"
#include "OnObjectiveStatusChangedDelegate.generated.h"
class AFortObjectiveBase;
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnObjectiveStatusChanged, const AFortObjectiveBase*, Objective, EFortObjectiveStatus, NewStatus);