Files
UnrealEvent/Project/Source/FortniteGame/Public/OnHandleMatchLevelChangedDelegate.h
2026-04-22 15:51:07 +02:00

7 lines
218 B
C

#pragma once
#include "CoreMinimal.h"
#include "OnHandleMatchLevelChangedDelegate.generated.h"
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnHandleMatchLevelChanged, int32, MatchLevel);