Files
UnrealEvent/Project/Source/FortniteGame/Public/OnFinishedCharacterCustomizationDelegate.h
2026-04-22 15:51:07 +02:00

9 lines
261 B
C++

#pragma once
#include "CoreMinimal.h"
#include "OnFinishedCharacterCustomizationDelegate.generated.h"
class AFortPlayerPawn;
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnFinishedCharacterCustomization, AFortPlayerPawn*, Pawn);