mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
8 lines
295 B
C
8 lines
295 B
C
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "EKeepDefenseState.h"
|
|
#include "OnDefenseStateChangedSignatureDelegate.generated.h"
|
|
|
|
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnDefenseStateChangedSignature, TEnumAsByte<EKeepDefenseState::Type>, NewDefenseState);
|
|
|