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UnrealEvent/Project/Source/FortniteGame/Public/OnDefenseStateChangedSignatureDelegate.h
2026-04-22 15:51:07 +02:00

8 lines
295 B
C

#pragma once
#include "CoreMinimal.h"
#include "EKeepDefenseState.h"
#include "OnDefenseStateChangedSignatureDelegate.generated.h"
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnDefenseStateChangedSignature, TEnumAsByte<EKeepDefenseState::Type>, NewDefenseState);