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24 lines
668 B
C++
24 lines
668 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/NetSerialization.h"
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#include "NetTowhookAttachState.generated.h"
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class UPrimitiveComponent;
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USTRUCT(BlueprintType)
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struct FNetTowhookAttachState {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UPrimitiveComponent* Component;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector_NetQuantize100 LocalLocation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector_NetQuantize100 LocalNormal;
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FORTNITEGAME_API FNetTowhookAttachState();
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};
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