Files
2026-04-22 15:51:07 +02:00

24 lines
668 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "NetTowhookAttachState.generated.h"
class UPrimitiveComponent;
USTRUCT(BlueprintType)
struct FNetTowhookAttachState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UPrimitiveComponent* Component;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector_NetQuantize100 LocalLocation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector_NetQuantize100 LocalNormal;
FORTNITEGAME_API FNetTowhookAttachState();
};