Files
2026-04-22 15:51:07 +02:00

23 lines
591 B
C++

#pragma once
#include "CoreMinimal.h"
#include "MeshVariant.generated.h"
class USkeletalMesh;
USTRUCT(BlueprintType)
struct FMeshVariant {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<USkeletalMesh> MeshToSwap;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ComponentToOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<USkeletalMesh> OverrideMesh;
FORTNITEGAME_API FMeshVariant();
};