Files
2026-04-22 15:51:07 +02:00

22 lines
587 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EMeshNetworkNodeType.h"
#include "MeshNetworkStatus.generated.h"
USTRUCT(BlueprintType)
struct FMeshNetworkStatus {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bEnabled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bConnectedToRoot;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EMeshNetworkNodeType GameServerNodeType;
FORTNITEGAME_API FMeshNetworkStatus();
};