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21 lines
600 B
C++
21 lines
600 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "BaseVariantDef.h"
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#include "MaterialParamterDef.h"
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#include "MaterialVariants.h"
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#include "MaterialVariantDef.generated.h"
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USTRUCT(BlueprintType)
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struct FMaterialVariantDef : public FBaseVariantDef {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FMaterialVariants> VariantMaterials;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FMaterialParamterDef> VariantMaterialParams;
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FORTNITEGAME_API FMaterialVariantDef();
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};
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