Files
2026-04-22 15:51:07 +02:00

21 lines
600 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BaseVariantDef.h"
#include "MaterialParamterDef.h"
#include "MaterialVariants.h"
#include "MaterialVariantDef.generated.h"
USTRUCT(BlueprintType)
struct FMaterialVariantDef : public FBaseVariantDef {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FMaterialVariants> VariantMaterials;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FMaterialParamterDef> VariantMaterialParams;
FORTNITEGAME_API FMaterialVariantDef();
};