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2026-04-22 15:51:07 +02:00

18 lines
419 B
C++

#pragma once
#include "CoreMinimal.h"
#include "MaterialParamName.h"
#include "MaterialTextureVariant.generated.h"
class UTexture;
USTRUCT(BlueprintType)
struct FMaterialTextureVariant : public FMaterialParamName {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture> Value;
FORTNITEGAME_API FMaterialTextureVariant();
};