Files
2026-04-22 15:51:07 +02:00

17 lines
440 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "MashPlayerDataEntry.h"
#include "MashPlayerDataArray.generated.h"
USTRUCT(BlueprintType)
struct FMashPlayerDataArray : public FFastArraySerializer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FMashPlayerDataEntry> Entries;
FORTNITEGAME_API FMashPlayerDataArray();
};