Files
2026-04-22 15:51:07 +02:00

29 lines
881 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "MashScoreMultiplierInstanceData.h"
#include "MashObjectiveAreaInstanceData.generated.h"
class AActor;
class ABuildingActor;
USTRUCT(BlueprintType)
struct FMashObjectiveAreaInstanceData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector Location;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
ABuildingActor* Beacon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AActor* Encampment;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FMashScoreMultiplierInstanceData> ScoreMultipliers;
FORTNITEGAME_API FMashObjectiveAreaInstanceData();
};