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29 lines
881 B
C++
29 lines
881 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "MashScoreMultiplierInstanceData.h"
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#include "MashObjectiveAreaInstanceData.generated.h"
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class AActor;
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class ABuildingActor;
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USTRUCT(BlueprintType)
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struct FMashObjectiveAreaInstanceData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector Location;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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ABuildingActor* Beacon;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AActor* Encampment;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FMashScoreMultiplierInstanceData> ScoreMultipliers;
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FORTNITEGAME_API FMashObjectiveAreaInstanceData();
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};
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