Files
2026-04-22 15:51:07 +02:00

20 lines
519 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "WorkerGenderData.h"
#include "ManagerSynergyData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FManagerSynergyData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag SynergyTypeTag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FWorkerGenderData> GenderData;
FManagerSynergyData();
};