mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
19 lines
535 B
C++
19 lines
535 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "BlueprintContextBase.h"
|
|
#include "LocalServiceMessageContext.generated.h"
|
|
|
|
UCLASS(Blueprintable, NonTransient)
|
|
class FORTNITEGAME_API ULocalServiceMessageContext : public UBlueprintContextBase {
|
|
GENERATED_BODY()
|
|
public:
|
|
ULocalServiceMessageContext();
|
|
UFUNCTION(BlueprintCallable)
|
|
void RemoveLocalServiceMessage(const FString& Identifier);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void AddLocalServiceMessage(const FString& Identifier, FText Title, FText Body);
|
|
|
|
};
|
|
|