Files
2026-04-22 15:51:07 +02:00

19 lines
535 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BlueprintContextBase.h"
#include "LocalServiceMessageContext.generated.h"
UCLASS(Blueprintable, NonTransient)
class FORTNITEGAME_API ULocalServiceMessageContext : public UBlueprintContextBase {
GENERATED_BODY()
public:
ULocalServiceMessageContext();
UFUNCTION(BlueprintCallable)
void RemoveLocalServiceMessage(const FString& Identifier);
UFUNCTION(BlueprintCallable)
void AddLocalServiceMessage(const FString& Identifier, FText Title, FText Body);
};