Files
2026-04-22 15:51:07 +02:00

17 lines
404 B
C++

#pragma once
#include "CoreMinimal.h"
#include "LiveDamageNumberComponent.generated.h"
class UStaticMeshComponent;
USTRUCT(BlueprintType)
struct FLiveDamageNumberComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UStaticMeshComponent* Component;
FORTNITEGAME_API FLiveDamageNumberComponent();
};