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33 lines
823 B
C++
33 lines
823 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "LevelSaveSpawnable.generated.h"
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class AFortVolume;
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UINTERFACE(Blueprintable)
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class ULevelSaveSpawnable : public UInterface {
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GENERATED_BODY()
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};
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class ILevelSaveSpawnable : public IInterface {
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void PreSaveBaseActorRecord();
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void PreFinishSpawning(AFortVolume* VolumeSpawnedWithin);
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void PostLevelSaveSpawnCleanup();
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void PostFinishSpawning();
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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bool CanBeSavedToCreativeVolume() const;
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};
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