Files
2026-04-22 15:51:07 +02:00

33 lines
823 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "LevelSaveSpawnable.generated.h"
class AFortVolume;
UINTERFACE(Blueprintable)
class ULevelSaveSpawnable : public UInterface {
GENERATED_BODY()
};
class ILevelSaveSpawnable : public IInterface {
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void PreSaveBaseActorRecord();
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void PreFinishSpawning(AFortVolume* VolumeSpawnedWithin);
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void PostLevelSaveSpawnCleanup();
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void PostFinishSpawning();
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
bool CanBeSavedToCreativeVolume() const;
};