Files
2026-04-22 15:51:07 +02:00

20 lines
570 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "LatentRepPlayerData.h"
#include "LatentRepTeamDataArray.generated.h"
USTRUCT(BlueprintType)
struct FLatentRepTeamDataArray : public FFastArraySerializer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FLatentRepPlayerData> PlayerData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CurrPlayerUpdateIndex;
FORTNITEGAME_API FLatentRepTeamDataArray();
};