Files
2026-04-22 15:51:07 +02:00

23 lines
661 B
C++

#pragma once
#include "CoreMinimal.h"
#include "LastBuildableState.generated.h"
class UBuildingEditModeMetadata;
USTRUCT(BlueprintType)
struct FLastBuildableState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UBuildingEditModeMetadata* LastBuildableMetaData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool LastBuildableMirrored;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 LastBuildableRotationIterations;
FORTNITEGAME_API FLastBuildableState();
};