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23 lines
661 B
C++
23 lines
661 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "LastBuildableState.generated.h"
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class UBuildingEditModeMetadata;
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USTRUCT(BlueprintType)
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struct FLastBuildableState {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UBuildingEditModeMetadata* LastBuildableMetaData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool LastBuildableMirrored;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 LastBuildableRotationIterations;
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FORTNITEGAME_API FLastBuildableState();
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};
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