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2026-04-22 15:51:07 +02:00

27 lines
784 B
C++

#pragma once
#include "CoreMinimal.h"
#include "IntensityContribution.h"
#include "IntensityData.generated.h"
class UBuildingEditModeMetadata;
USTRUCT(BlueprintType)
struct FIntensityData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FIntensityContribution> ContributingFactors;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ContributionsTotal;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UBuildingEditModeMetadata*> ExceptionEditModes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ExceptionEditModeWeight;
FORTNITEGAME_API FIntensityData();
};