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21 lines
525 B
C++
21 lines
525 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "HomebaseNodeState.generated.h"
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FHomebaseNodeState {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsOwned;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bAreCostsPayable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Level;
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FHomebaseNodeState();
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};
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