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34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortItemQuantityPair.h"
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#include "HomebaseSquadSlotId.h"
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#include "HomebaseNodeLevel.generated.h"
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class UFortAbilityKit;
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USTRUCT(BlueprintType)
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struct FHomebaseNodeLevel {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName DisplayDataId;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MinCommanderLevel;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortItemQuantityPair> Cost;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FName> GameplayEffectRowNames;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortAbilityKit> AbilityKit;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FHomebaseSquadSlotId> UnlockedSquadSlots;
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FORTNITEGAME_API FHomebaseNodeLevel();
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};
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