mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
49 lines
1.8 KiB
C++
49 lines
1.8 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/DataTable.h"
|
|
#include "AttributeSet.h"
|
|
#include "GameplayEffectTypes.h"
|
|
#include "GameplayTagContainer.h"
|
|
#include "HomebaseNodeGameplayEffectDataTableRow.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FORTNITEGAME_API FHomebaseNodeGameplayEffectDataTableRow : public FTableRowBase {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayAttribute Attribute;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TEnumAsByte<EGameplayModOp::Type> Operation;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float Magnitude;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagContainer ApplicationRequiredTagsContainer;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagContainer RequiredSourceTagsContainer;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagContainer RequiredTargetTagsContainer;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagContainer GrantedTagsContainer;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagContainer IgnoreSourceTagsContainer;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagContainer AssetTagsContainer;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 AssociatedGEIdx;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 AssociatedModifierIdx;
|
|
|
|
FHomebaseNodeGameplayEffectDataTableRow();
|
|
};
|
|
|